v0.97.0Mining Fracture Calculator2026-07-18
- ·New tool under Industry, Mining, Fracture Calculator (Rock Breaker). Enter a rock's scan (mass, resistance, instability) and pick your laser head, modules and gadgets, and it tells you whether you can crack the rock, how much laser power you need, your surplus or deficit, and how your gear shifts the charge window. It runs off the live UEX mining gear stats, the same catalogue as the Loadout Planner.
v0.96.32026-07-10
- ·Added a Frequently Asked Questions section to Help → Features covering the common questions (is it free, where the data comes from, how to find the best route, and more).
- ·Search-engine polish: pages now carry richer structured data (breadcrumbs, ship & grey-market price info, FAQs) and the sitemap covers more pages, so Google can show UVerse with richer, more useful search results.
v0.96.2Clearer empty & loading states2026-07-10
- ·Lists and boards that come up empty now show a proper labelled message — what it is and what to do next — instead of a bare 'No results' line. Covers ships, blueprints, trade routes, the item finder, grey market, piracy cargo, starmap systems/POIs/locations, and your watchlist, fleet and price/market alerts.
- ·Opening Crew, Exchange, Grey Market, Piracy, Item Finder, Contested and Payouts now shows a tailored loading placeholder that matches the page, instead of a generic one, so navigation feels quicker and less jarring.
v0.96.12026-07-10
- ·Header search now reads 'Search' instead of the '⌘K' shortcut hint, so it's clearer what the button does (the ⌘K / Ctrl-K shortcut still works).
- ·The dashboard's Executive Hangar countdown now uses the same shared timer as the Contested Zones page, so the two always agree (an admin re-calibration now updates both).
v0.96.0Starmap overhaul — galaxy map, verse time & 3D system view2026-07-10
- ·New Galaxy Map on the Starmap page: a stylised star-field view with every charted system as a glowing node (the busiest is the gold 'hub') and jump points as animated energy lanes. Drag to pan, scroll to zoom, click a system to open it.
- ·System inspector is fully clickable now: click a moon to drill into it and see everything on its surface (so Daymar's Kudre Ore, Shubin SCD-1 and Jumptown finally show up), and every station, outpost and city is a card that jumps straight to its trade prices (or the services list).
- ·Verse Time: live local clocks for the major landing zones (Area18, Lorville, New Babbage, Orison and more), each with a day/night arc and how long a full day lasts in real time. The clocks tick in real time, computed from each planet's actual rotation.
- ·The per-system orbital map is now interactive — pan and zoom, a '3D tilt' toggle for a tilted perspective view, and gold markers on any location that has a trade terminal so you can spot where to buy and sell at a glance.
- ·System pages now show UVerse-computed Economy / Danger / Population ratings based on real data — trade-terminal and commodity coverage, lawfulness and contraband activity, and how many places are inhabited — instead of a static wiki estimate. Each rating shows the figures behind it (e.g. Pyro reads far more dangerous and less developed than Stanton).
v0.95.0Mobile navigation overhaul2026-07-08
- ·New bottom tab bar on phones — jump straight to Home, Trade, Industry and Crew from anywhere, with a 'More' tab that opens the full menu. No more reaching for the top-corner menu on every hop.
- ·The section tab strip under the header now swipes smoothly and keeps the page you're on scrolled into view, so you never lose your place across a long section.
- ·Tightened up the small-screen layout so the mini radio player and footer sit clear of the new bottom bar.
v0.94.02026-06-29
- ·More charts, fewer walls of numbers: Mining · Ore Prices now has a 'Value by Ore' bar chart showing the raw price plus the refining uplift, and the Route Finder plots every run on a profit-vs-distance chart (hover a point for the run, brighter dots = higher ROI).
- ·New landing page for logged-out visitors — a proper intro to what UVerse does, with live counts of everything it tracks.
v0.93.102026-06-29
- ·Crew availability: fixed re-posting an old 'available' advert instantly expiring (it kept the past dates). Past dates are now dropped, and if your advert has lapsed the page clearly tells you and prompts a re-post instead of wrongly saying you're still on the board.
v0.93.92026-06-29
- ·Fixed trade-route data going stale — the scheduled refresh was timing out before it got to routes (commodity and ore prices were unaffected). It now refreshes all three together, so Top Routes and the Trade Hub stay current again.
v0.93.82026-06-15
- ·Set-a-name-first now applies everywhere you post — Marketplace listings, Exchange orders, the 'Available for hire' board and price corrections — so every post and listing shows a real pilot name, not a generic label.
v0.93.72026-06-15
- ·Crew Finder: posting an op now asks you to set a pilot name (username or RSI handle) first, so every operation clearly shows who's leading it instead of a generic 'Ops Lead'.
v0.93.62026-06-15
- ·Grey Market: ship listings sold as a game bundle (e.g. '… LTI Package with Star Citizen') are now matched correctly instead of being dropped — recovering ~165 previously-missing listings across the four stores.
v0.93.52026-06-15
- ·Performance: stopped the app from needlessly pre-loading the Price Finder in the background from big commodity/ore/cargo lists, and the Item Finder now reuses its price data far longer — noticeably less server load with no change to what you see.
- ·Reliability: trade-route data now refreshes on schedule again (the background refresh job had been failing to authenticate after a domain change).
v0.93.42026-06-15
- ·SEO: stopped the internal design-preview pages from being crawled by search engines (they were only partly blocked before).
v0.93.32026-06-15
- ·Trade, mining and fuel prices now refresh on a steady 15-minute server schedule and are served straight from our cache — pages stay fast and we stay within our database limits. The 'updated · Xm ago' badge always shows the true age.
v0.93.22026-06-12
- ·Fixed a false 'failing' status on the admin system-health dashboard for the every-minute notifications job — it was healthy all along; the monitor was misreading a run that was still in progress.
v0.93.12026-06-12
- ·Behind the scenes: the system-health dashboard now flags a stalled data refresh within ~45 minutes instead of hours, so stale prices get caught and fixed faster.
v0.93.02026-06-12
- ·The dashboard, Trade Hub, Ships, Mining, Starmap and Org Lookup are now served from the edge cache, so they open near-instantly. Your signed-in details (name, notifications, refresh controls) still load just as before — they appear a moment after the page paints.
v0.92.52026-06-12
- ·Trade routes now load from a server-side cache that refreshes on a schedule, so the dashboard and Trade Hub open instantly and never stall waiting on the upstream route data.
v0.92.42026-06-12
- ·Performance: trimmed the work the site does on every request, so pages respond faster and the app stays well within its hosting limits — no change to what you see.
v0.92.32026-06-10
- ·Org Lookup: refreshed the 'Try' example tags — they now include The SPLINT3R Empire [SPLINT3R].
- ·Live Feed ticker now scrolls a touch slower for a more relaxed read.
v0.92.22026-06-10
- ·Fixed the recurring 'Failed to load commodities / mining data (HTTP 403)' errors for good — live price and game data now reaches us through a route the upstream provider doesn't block, so commodities, mining, ships, the starmap and the scheduled refresh all load reliably.
v0.92.12026-06-10
- ·Live Feed ticker now scrolls at a steady, readable pace regardless of how many items are in the feed (it used to speed up as the feed grew).
v0.92.02026-06-10
- ·Behind the scenes: prices now refresh on a server-side schedule (every few minutes), so pages always load already-fresh data from our cache and never wait on — or get blocked by — the upstream price API. No change to what you see, just snappier and more reliable.
v0.91.22026-06-10
- ·Performance: cut server load sharply by caching the server-status check and no longer pre-loading every page you hover over — keeps the site comfortably within its hosting limits with no change to what you see.
v0.91.12026-06-10
- ·Fixed 'Failed to load mining data' (and similar) errors — refineries, mining gear, salvage, the Item Finder, the starmap and terminal lists now keep a server-side cache and fall back to it whenever UEX can't be reached, instead of erroring the page.
v0.91.0UVerse is website-only again2026-06-10
- ·Removed the install-as-app (PWA) option — UVerse is a plain website again, always served fresh with no app shell or offline caching in the way. If you previously installed it, it cleans itself up automatically on your next visit; you can delete the home-screen icon.
v0.90.32026-06-10
- ·Fixed the 'Failed to load commodities' errors — UEX's CDN intermittently blocks some of our server's requests, so the app now retries those automatically and, if UEX still can't be reached, shows the most recent cached prices instead of an error page (commodities, ores and ships).
v0.90.22026-06-10
- ·Polish: the Executive Hangar and Server Status cards (and the admin health summaries) now carry the same spinning orbital emblem as the other dashboard cards.
v0.90.12026-06-10
- ·Fixed the missing Star Citizen videos on the dashboard — YouTube retired the RSS feed the panel relied on, so the latest official videos are now pulled straight from the channel page.
v0.90.0Start-here guide + price trust indicator2026-06-10
- ·New visitors now get a dismissible 'Start with these' strip on the dashboard — find a haul, check a price, create an account — so the first minute on UVerse isn't a guessing game.
- ·The Price Finder now shows how many of a commodity's price points are community-verified (corrected in-game by players more recently than UEX), so you can see how trustworthy the numbers are at a glance.
v0.89.0Status detail, shareable routes, radio under the hood2026-06-10
- ·Server Status now names what's actually down — e.g. 'Persistent Universe degraded' instead of just a count — and clicks through to RSI's official status page.
- ·Sharing /trade/routes on Discord or X now shows a live card with the top three hauls and their profits, not a generic banner.
- ·U.Verse Radio is now properly described for search engines and screen readers (channel list included).
v0.88.0Radio mini-player, jargon tooltips, better ship filters2026-06-10
- ·U.Verse Radio now follows you around the site: leave the cockpit and a mini-player dock appears bottom-right with the track, next-track, and stop — the music keeps playing while you browse.
- ·New-player friendly: jargon like SCU, aUEC, ROI, Margin and CrimeStat now has a dotted underline — hover or tap for a plain-English explainer. The Executive Hangar card also explains what the timer is.
- ·Ship Matrix: new Status (flight-ready vs concept) and Type (ships vs ground vehicles) filters, plus a Ground badge so rovers and tanks are obvious at a glance.
v0.87.32026-06-09
- ·Fixed the missing U.Verse logo on the radio (album art) and the dashboard radio card — the brand image wasn't being deployed.
v0.87.22026-06-09
- ·Dashboard: the top row of cards (incl. U.Verse Radio) now fits on a single line on wide screens instead of wrapping.
v0.87.12026-06-09
- ·Added a U.Verse Radio card to the dashboard (between the Hangar timer and Server Status) — one click drops you into the cockpit radio.
v0.87.0U.Verse OST goes live2026-06-09
- ·The U.Verse OST channel now plays a 17-track deep-space cinematic soundtrack — real music, not a placeholder. Power on the radio (/radio), hit preset 1, and it auto-advances through the playlist with the U.Verse logo as the cover.
- ·All tracks are royalty-free from Chosic and credited to their artists on the Music Credits page (Help → Music Credits).
v0.86.0U.Verse Radio2026-06-09
- ·New: U.Verse Radio — a full-screen spaceship cockpit with a working subspace radio built into the dashboard. Power it on, turn the tuning dial or hit a preset, and fly to chill, ambient and lo-fi space channels. Find it under Help → Extras (/radio).
- ·Channels currently stream from SomaFM; a U.Verse Chill lo-fi channel is being set up with properly-licensed tracks. All music attribution lives on the new Music Credits page (/help/credits).
v0.85.22026-06-09
- ·Admin analytics: the most-watched commodities list now shows commodity names instead of raw numeric codes.
v0.85.12026-06-09
- ·Admin: the grey-market review queue now hides subscriber rewards, packs, kits, sets and modules — non-ship bundles that were cluttering the list — so only genuine unmatched ships need attention.
v0.85.0Announcement banner + admin tooling2026-06-09
- ·Admins can now post a site-wide notice (maintenance, events, outages) that shows as a dismissible banner across the top of every page — no deploy required. Dismiss it and it stays gone until the message changes.
- ·Behind the scenes: a new admin console with a data-pipeline health dashboard (cache freshness, hourly snapshots, cron-job status, UEX reachability), a moderation queue for reported listings and crew ops, a price-correction review with one-click revert, and engagement analytics — so the live data and community boards stay healthy.
v0.84.32026-06-09
- ·Market Analytics: the freshness badge now reads 'Prices · live' separately from 'Trends · hourly', so the page no longer looks an hour stale — prices, supply and routes refresh continuously, while the index/movers are hourly snapshots by design.
v0.84.22026-06-09
- ·Org Lookup: swapped the placeholder example tag for GRIMHEXS.
v0.84.12026-06-09
- ·Added step-by-step install instructions (iPhone, Android, desktop) to the Help guide under Getting Started.
v0.84.0Install UVerse as an app2026-06-09
- ·UVerse is now a Progressive Web App — install it to your home screen and it runs full-screen with its own icon, no browser bars. On Android/desktop you'll get an Install prompt; on iPhone tap Share → Add to Home Screen.
- ·Added a friendly offline screen for when you lose signal, and the app shell now caches so it opens instantly.
v0.83.0Mobile-friendly2026-06-09
- ·The whole site is now built for phones. Wide data tables — trade routes & prices, the UEC Index, ships, ore, salvage, starmap systems, piracy boards, grey market, and your fleet/watchlist/alerts — collapse into clean labelled cards on a phone instead of scrolling sideways, so you can see every value at a glance.
- ·Cramped multi-column rows (Exchange, Crew, Payout calculator, Item Finder, route filters) now stack on small screens, and the ship/mining loadout planners reflow. Desktop layouts are unchanged.
v0.82.12026-06-08
- ·The Live Feed ticker now shows more recent community activity — extended from 12 to 20 items.
v0.82.02026-06-08
- ·Salvage page overhaul: a new interactive Haul Calculator (enter the SCU you scraped to value it as RMC and as Construction Materials at the best terminals), a Salvage Yards & Wrecks gallery (Brio's Breaker Yard, the crashed Javelin and more, from Points of Interest), and a Get to Work panel linking salvage contracts (Adagio Holdings), the Crew Finder, and where to sell.
- ·Ore prices now reflect community corrections everywhere: an ore's headline sell price uses the same shared price store as the UEC Index and Price Finder, so a single correction is represented across all the ore views.
v0.81.22026-06-08
- ·Mining: the Ore Index on the Mining overview no longer opens an empty 'no terminal price data' panel when you click an ore — those rows aren't expandable there. (The dedicated Ore Prices page still expands to show and correct per-terminal prices.)
v0.81.1Points of Interest, reimagined2026-06-08
- ·Points of Interest (Universe → Points of Interest) is now a curated gallery of the 'verse's notable spots — derelict outposts, clandestine drug labs (Jumptown, Nuen, Paradise Cove), outlaw haunts and monuments like Benny Henge — instead of a flat location table.
- ·Each location opens a page with a picture, the faction in control (Nine Tails, Xenothreat, Rough & Ready and more), its lore, and how to get there (system, body and a navigation tip), with links to that system and the source wiki.
- ·Images, lore and faction data are courtesy of the Star Citizen Wiki (CC BY-SA).
v0.80.12026-06-08
- ·Reputation Builder: contract names now read cleanly — the game's template placeholders like [TargetName] and [Location] are shown as 'a target' / 'a location' instead of raw tags (bounty threat tiers like ERT/VHRT are kept).
v0.80.02026-06-08
- ·New Org Lookup (Crew → Org Lookup): search any Star Citizen organization by its tag to see its emblem, banner, member count and focus — then jump to the Crew Finder to crew up.
v0.79.02026-06-08
- ·Star system pages now carry an 'About the System' panel — the controlling affiliation (colour-coded), system type, economy / danger / population ratings, and a lore description, pulled from the SC Wiki.
v0.78.02026-06-08
- ·Item Finder now shows combat stats: FPS weapons display DPS (plus damage, rate of fire, magazine and range) and personal armor shows damage resistances (physical/energy/thermal/distortion) and temperature range — right alongside where to buy.
- ·Sort any weapon category by DPS to compare guns head-to-head.
v0.77.0Reputation Builder2026-06-08
- ·New Reputation Builder (Universe → Reputation): pick a faction and your current rank to see the fastest grind path — the highest-rep contract at each tier, how many runs reach the next rank, and the aUEC you bank along the way.
- ·Covers 35 factions and ~1,800 datamined contracts (Bounty Hunters Guild, Covalex, Ling Family Hauling, Crusader/Hurston/microTech security, Headhunters and more), with gated ranks flagged where rep alone won't get you in.
v0.76.12026-06-08
- ·Crime & Law: added the Nyx system to 'Where the Law Reaches' — a People's Alliance frontier run from Levski that's under-staffed rather than truly lawless (armistice at Levski, but heavy outlaw presence in the belts and a real Vanduul threat near the Virgil–Nyx jump point).
- ·Tidied the CrimeStat tiers list so the tier badges and descriptions line up in clean columns.
v0.76.0Supply, demand & liquidity2026-06-07
- ·Market Analytics now tracks supply and demand: new Tightest Supply (most wanted, least stocked) and Most Oversupplied panels show where goods are scarce or glutted across the universe right now.
- ·Every commodity page gains a Supply & Demand section — current stock and buyer demand, a per-terminal breakdown, and a stock-vs-demand trend chart.
- ·Terminal pages now show Stock and Demand columns alongside buy/sell prices, so you can see how much a terminal actually has or wants.
- ·We've started capturing per-terminal stock levels every hour. A new Liquidity Leaders board (which goods move the most stock) fills in over the next week or two as that history builds.
v0.75.22026-06-07
- ·SEO: every page now declares a canonical URL, so search engines treat filtered/sorted views (e.g. Market Analytics with a different time window, Route Finder with filters applied) as the same page instead of duplicates — keeping ranking signals consolidated.
v0.75.12026-06-05
- ·SEO pass: commodity-analytics and grey-market ship pages now have tailored titles and descriptions for search and link previews, the sitemap covers more pages (Item Finder, Grey Market, Contested, every commodity), and private/form pages are kept out of search.
v0.75.02026-06-05
- ·Every commodity on Market Analytics now opens a detail page — a 30-day price-history chart, sell/buy prices with the best terminals, plus its change and volatility. The analytics lists link straight to it.
v0.74.02026-06-05
- ·Market Analytics: added a By Category breakdown (each commodity kind's count, average sell, and best spread) and a Best Run per System panel. The narrower modules now sit two-up on wide screens so the page isn't so spread out.
v0.73.12026-06-05
- ·The Market Analytics 'Movers' stat card now jumps straight to the Biggest Movers section when tapped.
v0.73.0Analytics: arbitrage, volatility & buy/sell zones2026-06-05
- ·Market Analytics gained four widgets: Arbitrage Spread (biggest buy→sell price gap per commodity, with the best terminals), Most Volatile (widest price swings), Buy/Sell Zones (commodities sitting near their window low = buy, near their high = sell), and a 7 / 14 / 30-day window selector.
v0.72.22026-06-05
- ·Market Analytics now spans 30 days instead of 24 hours — movers and the market index use daily price snapshots over the month (history fills in as more days are captured). Computed efficiently server-side.
v0.72.12026-06-05
- ·Market Analytics: added a short explainer to the Market Index and made the chart more compact.
v0.72.0Market Analytics2026-06-05
- ·New Trade → Market Analytics page: the biggest 24h movers (top gainers/losers by % price change, each with a sparkline), a market index showing overall direction, the most profitable runs right now, and the highest-value commodities — all live from the hourly price snapshots and the UEX feed.
v0.71.22026-06-05
- ·Dashboard Top Routes: each commodity now appears once (its best run) instead of repeating the same commodity to several destinations, and the list now reflects community price corrections like the Trade Hub does.
v0.71.12026-06-05
- ·Added a 'Prices as of…' line to the Trade Hub's Most Profitable Routes module so it's clear how fresh the numbers are (live UEX prices plus community corrections).
v0.71.02026-06-05
- ·The Trade Hub's Most Profitable Routes module now breaks runs out by system: the single best route within each system (e.g. Stanton, Pyro), plus the best route between systems — so you can quickly see the best local haul and the best interstellar run.
v0.70.42026-06-05
- ·More table tidy-up: removed the redundant commodity symbol from the dashboard Top Routes and the Route Finder results, the ship code under each ship name, and the material symbol on the Salvage page.
v0.70.32026-06-05
- ·Tidied tables across the site by dropping the redundant code/symbol line shown under the main name — on Systems (system code) and your Watchlist, Price Alerts and Market Alerts (commodity symbol).
v0.70.22026-06-05
- ·Location Services: dropped the nickname line under each location name, and moved the Station/Outpost/City tag into its own Type column (with the existing Type filter).
v0.70.12026-06-05
- ·Retired the Terminals page from the Trade tab. A terminal's live buy/sell prices are still a click away from any system's page; for what a station offers (refuel, repair, shops, etc.) see Universe → Location Services.
v0.70.0Location Services2026-06-05
- ·New under Universe → Location Services: every station, outpost and city in one place with the services it offers — Refuel, Repair, Refinery, Cargo, Trade, Clinic, Food, Shops, Habitation, plus dock facilities (loading dock, docking port, freight elevator). Filter by service to find, say, everywhere you can refuel.
- ·Retired the standalone Outposts page — outposts are now folded into Location Services alongside stations and cities (old links redirect there).
v0.69.62026-06-05
- ·Renamed the 'Terminal Manifest' panel on the Terminals page to 'Terminal Index'.
v0.69.52026-06-05
- ·Reverted the crew cards to their larger size — the denser three-up layout made them feel cramped. They go three-across on wide screens and two on narrower ones.
v0.69.42026-06-05
- ·Crew boards now pack three (or more) cards across at far more window sizes — the previous layout only went three-up on very wide screens. On Pilots Available, a ship no longer repeats its manufacturer below the name when it's already part of the ship's name.
v0.69.32026-06-05
- ·Redesigned the operations board cards to match the new Pilots Available look: a clearer header with an Open/Filling/Full status, and a dedicated Crew panel showing seats filled (with a progress bar) and the roles still being recruited. Three ops now fit across on wide screens.
v0.69.22026-06-05
- ·Pilots Available now shows three cards across on wide screens, and a pilot's fleet list scrolls within the card once they have more than four ships — so cards stay a tidy, consistent size.
v0.69.12026-06-05
- ·Redesigned the Pilots Available cards: a cleaner header, and your fleet now shows in its own panel — each ship with its manufacturer, cargo (with a capacity bar) and a total SCU, so leaders can size up what you fly at a glance.
- ·A pilot's Discord handle is now only visible to signed-in players.
v0.69.02026-06-05
- ·Pilots Available cards now list the ships in each pilot's fleet (biggest cargo first), so op-leaders can see what someone flies at a glance. Add ships to your fleet under Me → Fleet and they'll show on your availability post.
v0.68.32026-06-05
- ·Re-synced the Executive Hangar timer to the community reference tracker at exec.xyxyll.com — the phase, the open/closed countdown and the green-window alert now match it (the openable window is 65 minutes, and a small per-cycle drift correction keeps it locked over time).
v0.68.22026-06-05
- ·Fixed the Live Feed ticker occasionally showing the same correction twice in a row — saving a price/stock update could log it more than once. Duplicates are now collapsed and prevented at the source.
v0.68.12026-06-05
- ·Server Status now correctly shows 'Under Maintenance' when RSI's servers are in a maintenance window — previously it could still read 'All Systems Nominal' during planned maintenance. Both the dashboard card and the header status pill reflect maintenance (and outages), refreshing every minute.
v0.68.0Richer pilot profiles2026-06-05
- ·Your profile now has a Bio, a Discord handle, and a Website link — set them under Me → Profile.
- ·Crew availability cards now show your avatar, when you joined UVerse, your bio, Discord handle and website, so op-leaders can size you up and reach you at a glance.
v0.67.12026-06-05
- ·Re-synced the Executive Hangar timer to the live cycle for Alpha 4.8.1 (it had drifted after the patch) — the countdown on the Contested page and the dashboard card now matches the community trackers again.
v0.67.0Marketplace overhaul2026-06-04
- ·Listings now have photos — add up to 4 image links and they show as a cover on the card and a gallery on the listing.
- ·New WTS / WTB / WTT tags (want to sell / buy / trade) on every listing, with a matching filter so you can browse just buyers or sellers.
- ·Click any seller to open their public profile — all their active listings in one place, plus how long they've been on UVerse and how many sales they've completed.
- ·Added a quantity field, a price-range and location filter, and three new categories (Paints & Liveries, FPS Gear, Mining & Salvage).
- ·Watch a listing with the ♥ — find them all under 'Watching', and get a ping when one you're watching sells.
- ·You can now report a dodgy listing for moderation.
v0.66.12026-06-04
- ·Circuits (round-trip) now has the same filters as Best Routes — sort, minimum stock, legality, and Pickup/Drop-off type all apply to your loops, not just one-way runs.
v0.66.0Route Finder: log any run + drop-off filters2026-06-04
- ·You can now Log any route in the manifest straight to your Logbook — not just the top run. Once you've picked a ship or cargo, every row gets a 'Log' button next to 'Save', sized to your haul.
- ·New Pickup and Drop-off filters let you narrow routes to Ground (surface outposts/cities) or orbital Station terminals — set either end independently, or leave them on 'Any'. Handy when you want, say, station-to-station runs for easy docking.
v0.65.12026-06-04
- ·Slowed the live-feed ticker right down so it's comfortable to read — it now drifts across rather than racing past.
v0.65.0Live feed everywhere2026-06-04
- ·The community ticker now runs across the top of every page, not just the dashboard — so you always see the 'verse staying current.
- ·Crew Finder activity now joins the ticker too: when someone posts an op (looking for crew) or posts their availability (looking for a crew), it streams past alongside the price and stock corrections. Click any item to jump straight to it.
v0.64.32026-06-04
- ·Added a 'Tracked Ore' card to the dashboard next to Tracked Commodities — click it to jump straight to the Ore Manifest (the Commodities card now opens the UEC Index too).
v0.64.22026-06-04
- ·Simplified ore editing to just the sell price per terminal. Star Citizen doesn't track raw-ore stock at terminals (you sell ore there, you don't buy it), so the Stock and Demand columns — which had no real data behind them — have been removed.
v0.64.12026-06-04
- ·Ore Manifest tidy-up: raw ore can only be sold to terminals, not bought from them, so the per-terminal editor now shows Sell / Stock / Demand (the Buy-price column is gone). The top ore expands automatically so the editing is easy to find.
v0.64.0Editable ore prices2026-06-04
- ·Every ore on the Ore Manifest (Mining → Ore Prices) can now be updated by signed-in players, the same as commodities. Click an ore to expand its per-terminal prices, then tap the ✎ to correct a buy/sell price or stock/demand at any terminal.
- ·Ore corrections follow the same rules as commodity ones — pinned to the exact terminal, flagged with an amber dot, and only replaced by newer data — and they stream past on the dashboard's live updates ticker too.
v0.63.22026-06-04
- ·Turned the dashboard's Community Updates into a live ticker that scrolls across the top of the screen, just below the nav bar — each correction streams past with the pilot's avatar and name (hover to pause). It replaces the boxed panel.
v0.63.12026-06-04
- ·Made the dashboard's Community Updates feed more compact — it now sits neatly beside the Executive Hangar timer instead of stretching the full width.
v0.63.0Community Updates feed2026-06-04
- ·The dashboard now has a live Community Updates feed showing the latest price and stock corrections players have made — e.g. "Indigo_fox updated Waste stock level at ARC-L1 to 160 SCU" — with each pilot's avatar and name, so you can see the data is being kept current by the community.
- ·Every correction you make in the Price Finder or Route Finder now appears in this feed for everyone to see.
v0.62.12026-06-04
- ·Fixed saving a stock/demand correction on its own (without also editing the price) — it now saves correctly instead of reverting.
v0.62.0Community stock corrections2026-06-04
- ·Signed-in users can now correct a terminal's stock (or demand) as well as its price — for every commodity and ore — by tapping the ✎ on the Stock/Demand cell in the Price Finder.
- ·Corrections are pinned to the exact commodity + terminal, and are only ever replaced by newer UEX data (a fresher reading), never reverted by older data. They also flow through to the Route Finder's stock and run sizing.
v0.61.22026-06-04
- ·Fixed inaccurate crew numbers on ship pages — they now come from the fuller Fleetyards/SC Wiki data (e.g. the Starlancer TAC reads 1–8, not 1/1) instead of UEX's operational-minimum figure. Every ship's crew refreshes to the corrected value.
v0.61.12026-06-04
- ·The top-bar profile button (your username) is now a dropdown to all your account pages — Profile, Notifications, Watchlist, Price Alerts, Fleet and Saved Routes — in one click.
v0.61.02026-06-04
- ·Avatars now show in more places: the 'Pilots Available' board, plus an op's crew roster and join requests — so every user shown on a post has their avatar (or initials) beside their name.
- ·The sidebar patch badge now tracks the latest live Star Citizen version (it was lagging on an older patch) — it reads the current build from UEX, refreshed hourly.
v0.60.12026-06-04
- ·Top bar now shows your username (from your profile) instead of your email, and the quick button is relabelled 'Profile' and takes you straight to your profile page.
v0.60.0Avatars on your posts2026-06-04
- ·Set an avatar on your profile and it now shows on everything you post — the Ops Lead avatar on Crew Finder ops (board + detail), and the poster's avatar on Marketplace listings and Exchange orders.
- ·No avatar set? You get a clean initials badge instead. It's a built-in convention now, so any new place you can post will show it too.
v0.59.32026-06-03
- ·Fixed the Price Finder (and Price History) search: typing a commodity name and hitting Find now uses what you searched for. Previously the search only filtered the list and Find could submit a stale earlier pick — e.g. searching 'Nitrogen' could bring up the commodity you'd looked at before.
v0.59.22026-06-03
- ·Price corrections are clearer: the edit control now shows exactly which terminal you're updating (e.g. 'sell price @ Port Olisar'). Corrections have always been per-terminal — a fix only ever changes that one terminal, never the commodity everywhere.
v0.59.1Price corrections everywhere2026-06-03
- ·Community price corrections now apply across the trade tools, not just the Price Finder: the Route Manifest's Buy/Sell columns and the Run Summary are editable too (tap the ✎ when signed in), and a correction flows through to route margins, profit and the Trade Hub's best-route list automatically.
- ·A corrected price stays until someone updates it again or UEX refreshes it — and because it's the same underlying terminal price, fixing it once is reflected everywhere it appears.
v0.59.0Community price corrections2026-06-03
- ·Spotted an out-of-date price? Signed-in users can now fix it: on the Price Finder, tap the ✎ next to any terminal's buy or sell price, enter the correct number, and save.
- ·Your correction shows for everyone — flagged with an amber dot (hover for when it was updated) — and stays until someone submits a newer one or UEX pulls a fresh price for that terminal, at which point the live feed takes over again.
v0.58.0Trade Hub & smarter trade tools2026-06-03
- ·The Trade landing page is now the Trade Hub: a live 'Most Profitable Routes' list and round-trip circuits (the real best runs right now, drawn from the same engine as the Route Finder so they always agree), plus clickable stat cards and quick links to every trade tool. The old commodity manifest moved to the Price Finder.
- ·Trade figures are now compared per 1 SCU by default — no more 'profit' numbers based on a terminal's entire 36,000-SCU stock that no ship could ever haul. Pick a ship (or enter cargo/budget) in the Route Finder and it instantly sizes a real run for your hold.
- ·Route Finder: if you've added ships to your fleet, the ship picker now only shows your ships; the scope pill correctly says 'Best in {system}' or 'From {station}' as you filter, and the manifest's SCU column is now labelled Stock.
- ·Price History: picking a commodity now narrows the terminal list to where it's sold, and picking a terminal narrows the commodity list to what it trades.
- ·UEC Index: added a full A–Z Commodity Index of every good (names only) — tap one to jump to the Price Finder and see where to buy or sell it.
v0.57.1Grey Market accuracy fixes2026-06-03
- ·The comparison now only lists ships you can actually buy: sold-out-everywhere ships are hidden, and paints, Best-in-Show extras, account bundles, model figurines, components and other non-ship items are filtered out by each store's own product tags (fixes wrong matches like a paint showing as a Polaris, or a $7 mini as a Sabre).
- ·Best-in-Show ships (e.g. 'Eclipse Best In Show 2950') now match correctly instead of dropping into the admin review queue, and admin slug overrides now save reliably.
- ·All four stores now pull their full ship lists, so coverage is balanced across LTI Hangar, The Impound, Star LTI and Space Foundry.
v0.57.0Grey Market Price Comparison Tracker2026-06-03
- ·New under Market Hub → Grey Market Comparison: live real-money ship prices from the major grey-market stores (The Impound, LTI Hangar, Star LTI, Space Foundry) compared against the official RSI pledge price, biggest savings first.
- ·Each ship shows its RSI price, the price at each store, the best in-stock price and the % saving — sort by saving / lowest price / A–Z, filter to LTI-only or a single store, and search. Click a price to open the store listing, or a ship for its detail page with a 90-day best-price history chart.
- ·Only buyable standalone ships are shown: sold-out-everywhere ships are hidden, and paints, add-ons, CCU upgrades, account sales and merch are filtered out so the comparison stays accurate.
- ·Prices refresh every 30 minutes. UVerse doesn't facilitate sales — always verify a seller's reputation first.
v0.56.32026-06-03
- ·Circuits (round trips) no longer need a home terminal — just set your ship and budget and the Route Finder suggests the best round-trip loops anywhere, like it already does for one-way routes.
v0.56.22026-06-03
- ·The dashboard now shows a live Executive Hangar phase + countdown card (open/closed and time to the next green window) in place of Active Listings — tap it to open the full Contested Zones timer.
v0.56.12026-06-03
- ·Calibrated the Executive Hangar timer to the community reference clock so the phase and countdowns are accurate out of the box (you can still self-calibrate if it drifts after a patch).
v0.56.0Contested Zone timers & notification sound2026-06-03
- ·New under Piracy → Contested Zones: a live Executive Hangar cycle timer (Pyro) that shows the current phase and counts down to the next openable 'green' window, plus a 'notify me when it goes green' alert. No live feed needed — it's the fixed 3h05m cycle, with calibration buttons if it ever drifts after a patch.
- ·Manual self-timers for each contested zone (Checkmate, Orbituary, Ruin Station, PYAM-SUPVISR) — start a keycard or compboard countdown and get an alert when it's ready.
- ·Added a notification sound across the site — it now plays for price-alert pop-ups, new notifications, and the contested-zone timers. Toggle it on/off from the Contested Zones page.
v0.55.22026-06-02
- ·Ship Compare is now a full spec sheet: alongside cargo, crew and price it shows pledge (USD), role/focus, production status, pilot/alpha/sustained DPS, missiles, hull & shield HP, SCM & max speed, quantum range, insurance and loaner ships — grouped into sections, with the best value in each row highlighted.
v0.55.12026-06-02
- ·The four headline stat cards on the Ships page are now clickable: Cargo-Capable and aUEC Listed filter the table to exactly those ships (with a clear banner), Manufacturers opens the builder registry, and Tracked Ships resets the view.
v0.55.0Lore tooltips & patch badge2026-06-02
- ·Inline lore tooltips: hover (or focus) a system, ship or manufacturer name to get a Galactapedia card — thumbnail, type and a link to the full entry. Live on the Starmap, ship detail pages and the Manufacturer registry, with a reusable component for more spots later.
- ·Manufacturer registry now has a one-tap lore link for each builder (Anvil, RSI, Drake…).
- ·Added a live Star Citizen patch badge in the sidebar (e.g. ‘SC Patch 4.8.0 · LIVE’) so you can see which game build the data reflects.
v0.54.0Galactic News & Galactapedia2026-06-02
- ·New under Universe → Galactic News: the official RSI Comm-Link archive (patch notes, This Week in Star Citizen, lore and announcements), newest first with channel tags and paging.
- ·New under Universe → Galactapedia: a searchable lore codex covering ~1,500 in-universe entries — systems, planets, factions, ships and corporations — with thumbnails, links straight to the source. One-tap high-level filters (Systems, Planets, Moons, Ships, Factions, People, Commerce and more) make browsing easy, with a full-text search bar alongside.
- ·Both are powered by a new Star Citizen Wiki data integration that complements our live UEX economy data with lore, news and game info.
v0.53.12026-06-02
- ·What to Mine: the Best Value Per SCU board is now filterable by system (Stanton / Pyro / Nyx) and by where to mine (planets, moons or asteroid belts), so you can narrow to ores you can actually reach. Removed the 'Per 256 SCU' column.
v0.53.0Section emblems2026-06-02
- ·Every top-level section now has its own spinning emblem in the page header — exchange arrows for Trade, an ore crystal for Industry, a crew pair for Crew, a planet & moon for Universe, and a price tag for Market Hub (joining Piracy's skull). The emblems appear across each section's sub-pages for a consistent look.
v0.52.62026-06-01
- ·Removed the dashboard Quick Access rail — the dashboard is now full-width. The side panel only appears once you're inside a top-level section (Trade, Industry, Crew, …).
v0.52.52026-06-01
- ·Tidied the Commodity Manifest — removed the short symbol code (e.g. 'TARA') shown under each commodity name. It's still searchable.
v0.52.42026-06-01
- ·Commodity Manifest upgrades: search now matches every column (name, symbol, kind, terminal and system); the best buy/sell terminals show their star system; and a System filter (plus a 'buy & sell same system' toggle) lets you show only commodities you can buy and sell within one sector.
v0.52.32026-06-01
- ·The Route Manifest's default view now shows the best routes for EACH system — grouped 'Best in Stanton / Pyro / Nyx' (in-sector runs, best per commodity) — so no single sector's margins bury the others.
v0.52.22026-06-01
- ·Fixed the Route Manifest system filter: selecting a system now returns only runs that both start and end in it (a true in-sector loop) — it drives the search rather than just filtering the visible rows, so e.g. a Pyro origin no longer shows under a Stanton filter.
v0.52.12026-06-01
- ·The Route Manifest is now filterable in place: a search box (commodity / origin / destination), a System column, and Stanton / Pyro / Nyx chips to filter the results.
v0.52.0Routes & Circuits, one search2026-06-01
- ·The Route Finder and Circuit Planner are now one search — toggle between Best Routes and Circuits (round trip) on the same page, keeping your ship, cargo and budget.
- ·New system filter: restrict results to Stanton, Pyro, Nyx, or any combination — handy for a trade loop that stays in one sector.
- ·Already carrying cargo? Pick the commodity you hold ('Cargo you hold') and the Route Finder switches to a 'where to sell' view — the best terminals to offload it, with your haul value.
v0.51.42026-06-01
- ·Tidied the Route Finder's Scope card — it no longer shows 'no caps' when no cargo/budget/stock filters are set.
v0.51.32026-06-01
- ·Removed the Marketplace 'Crew' category — crewing up now lives entirely in the Crew Finder. Any existing crew listings were moved to Services.
v0.51.22026-06-01
- ·Updated the Help guide for the new Item Finder, and refreshed the Piracy entries (interactive Prize Cargo, the What-to-Fly fleet, and the Plunder Log).
v0.51.12026-06-01
- ·Added the Item Finder (with a New tag) to the dashboard's Explore UVerse shortcuts, and removed Marketplace from that grid.
v0.51.0Star Citizen Item Finder2026-06-01
- ·New Item Finder (Universe → Item Finder): find where to buy any item — armor, clothing, weapons, ship components, paints and more. Pick a category, search, and open an item to see every shop that stocks it, cheapest first, with location and price. Powered by live UEX shop data.
v0.50.12026-06-01
- ·Refreshed the dashboard Quick Access sidebar to surface the newer tools: Best Routes, What to Mine, Piracy, the Logbook and the Payout Calculator now sit alongside Commodities, Crew Finder, Marketplace, Ships and Starmap.
v0.50.0Outlaw fleet guide2026-06-01
- ·The Piracy page now has a 'What to Fly' panel — recommended ships grouped by role (QED snare ships, firepower, boarding/intercept, and haulers), with QED ships badged and live cargo capacity shown for the haulers.
v0.49.12026-06-01
- ·The Logbook now tracks piracy/plunder too — log a haul as 'Piracy', and there's a Plunder Log shortcut in the Piracy menu.
v0.49.0Interactive Prize Cargo2026-06-01
- ·Piracy → Prize Cargo is now interactive: search and filter (all / contraband / legal), set your grab capacity to see what a haul is actually worth, and a 'mind the heat' panel links straight to clearing your CrimeStat and the Black Market. (Replaces the fixed Caterpillar full-hold estimate.)
v0.48.12026-06-01
- ·Brought the Help → Features guide fully up to date: the global Route Finder, Circuit Planner, Logbook and inline price alerts; What to Mine, the refine-or-sell calculator and blueprint craft costs; the revamped Crew Finder (invites, roles, approval, editing, pre-op reminders, availability management); and connected payouts.
v0.48.0Industry logbook & connected payouts2026-06-01
- ·The Logbook now covers mining and salvage sessions too, not just trade hauls — tag each entry by type and filter the view (All / Trade / Mining / Salvage). It's linked from the Industry menu as well.
- ·Connected payouts: hit 'Split' on any logged run to open the Payout Calculator with the total prefilled, and 'Split the take' on a crew op you host now loads your crew (you + roster) into the calculator automatically.
v0.47.0What to Mine board2026-06-01
- ·New Mining → What to Mine: every ore ranked by its best value per SCU (raw vs refined, using the best refinery's yield), with where to mine each one — so you can see the top targets at a glance.
v0.46.0Craft cost on blueprints2026-06-01
- ·Blueprint pages now estimate the material cost to craft — each raw-material ingredient priced against the cheapest live shop price, with a per-line breakdown and a total — plus the dismantle (scrap) value of the output. Crafted sub-components and the crafting fee aren't priced, so it reads as a cost floor.
v0.45.0Refine-or-sell-raw calculator2026-06-01
- ·Mining → Refineries has a new 'Refine or Sell Raw?' calculator: pick an ore, your SCU, and a refinery, and it shows raw value vs refined value (with that station's yield bonus) and the refining gain — so you know whether it's worth refining and where.
v0.44.12026-06-01
- ·Set a price alert straight from Trade: the Price Finder now has a 'Set a Price Alert' form (alert me when a commodity sells above / drops below your price), and each row of the commodity table has a quick 'Alert' link to it. Alerts fire in-app and on Discord.
v0.44.0Trade Circuit Planner2026-06-01
- ·New Circuit Planner (Trade → Circuits): pick your home terminal and it plots round-trip loops — best outbound run plus the best cargo to haul back — so you never fly empty. Shows per-leg profit, total loop profit, and flags closed loops vs open jaws.
v0.43.0Trade Logbook2026-06-01
- ·New Trade Logbook (Trade → Logbook): record your hauls and track total profit, runs logged, best run, SCU hauled, and a cumulative-profit chart.
- ·One-click 'Log this run' on the Route Finder's run summary drops a completed haul straight into your logbook.
v0.42.0Best trade routes, anywhere2026-06-01
- ·The Route Finder now shows the best routes across every major hub by default — no need to pick an origin first. Leave the terminal blank for 'best anywhere', or pick one to narrow.
- ·New route filters: sort by profit/run, profit-per-distance (efficiency) or ROI; a minimum-stock filter; and legal/illegal. Routes now show how much is actually in stock (so big-margin/empty traps are obvious) and a profit-per-100k-km efficiency figure.
- ·The Route Finder now remembers your last ship, cargo, budget and filters.
v0.41.0Crew Finder: search, your-crew strip & match alerts2026-06-01
- ·New 'Your Crew' strip at the top of Crew Finder: ops you host (with live pending-request/invite counts), ops you've joined (with countdowns), and your availability status — all at a glance.
- ·The ops board now has keyword search, a Role filter, an 'Open seats' toggle, and a 'Best match' sort that floats ops needing the roles you advertise.
- ·The 'Available for Hire' board is now filterable too (activity, system, role, available-now).
- ·Match alerts: post an op and pilots whose advertised roles fit get pinged; post your availability and hosts of matching open ops hear about it.
- ·Polish: the intro is now collapsible, long role lists are condensed with a '+N', and tidied copy.
v0.40.12026-06-01
- ·Removed the small label above card titles (e.g. 'Module', 'Form') across the site for a cleaner look.
v0.40.0Crew Finder hardening2026-06-01
- ·Privacy: a pilot's (or op's) contact handle is no longer shown to logged-out visitors — it's revealed only to people who can actually reach out (op-runners) or who've joined the op.
- ·Your crew now gets notified if you change an op's start time or cancel (delete) the op.
- ·Joining or accepting an op now automatically takes you off the 'Available for Hire' board, so you won't get double-booked.
- ·Destructive actions (delete op, delete availability, remove pilot) now ask for confirmation, and the board copy reflects the real expiry rules.
v0.39.32026-06-01
- ·You can now edit or delete your 'Available for Hire' post right from the Crew Finder board (Edit / Delete on your own card), as well as from the 'I'm Available' page.
v0.39.22026-06-01
- ·The Command Bridge now greets you by your username (then RSI handle), instead of the front of your email address.
v0.39.12026-06-01
- ·Added an Edit button to each card on the 'My Ops' page, so you can edit an op without opening it first.
v0.39.0Crew Finder polish2026-06-01
- ·You're now shown as the Ops Lead on your own op, and your own ops no longer show a Join/Request button (they read 'Your op' on the board).
- ·You can invite available pilots straight from the 'Available for Hire' board — pick one of your open ops and they get an invite linking to it.
- ·Clicking a notification now marks it as read (and updates the bell) as it opens.
v0.38.22026-06-01
- ·Contacting pilots on the 'Available for Hire' board now requires a currently-open op (not just any past one) — so you only reach out when you actually have a crew to fill.
v0.38.12026-06-01
- ·Contacting pilots on the 'Available for Hire' board is now limited to op-runners — you need to have posted an op to reach out, tying the availability board into the rest of Crew Finder. (Post an op and you're in.)
v0.38.0Approve joiners2026-06-01
- ·Ops can now require host approval to join. Toggle 'Require approval to join' when posting or editing an op; pilots then 'Request to join' and you get a notification to Approve or Decline (they're notified either way).
- ·Pending requests don't take a seat until you approve them, so a popular op can queue more requests than it has slots — the board shows '⏳ Requested' for pilots awaiting your call.
v0.37.0Pre-op reminders2026-06-01
- ·If your op has a start time, everyone on it — host and roster — now gets a reminder about 30 minutes before kickoff, both in-app (the bell) and on Discord, so nobody misses the rally.
v0.36.0Crew ops: edit, roster control & roles2026-06-01
- ·Edit an op after posting — title, activity, system, ship, crew size, start time, roles and details — from the new 'Edit Op' button (no more delete-and-repost).
- ·Hosts can now remove a pilot from the roster (they're notified), and crew size can be adjusted any time (it just can't drop below who's already aboard).
- ·Roles/positions: ops can list the roles they need (gunner, medic, engineer…), pilots advertise the roles they can fill on their availability, and roster members can tag the role they're taking — all shown as badges across the boards.
v0.35.0Invite pilots to your op2026-06-01
- ·Hosts can now invite pilots directly: open your op and you'll see an 'Invite Available Pilots' panel listing everyone who's marked themselves available — one click sends them an invite.
- ·Invited pilots get a notification (in-app + Discord) and can Accept to join the roster or Decline with a reason, so you know why.
- ·Each pending invite reserves a seat: post an op for 3 and invite 2, and it shows 2 reserved with 1 still open. Op cards now show a live fill pill that reads 'Fully Crewed' once every seat is taken.
v0.34.52026-06-01
- ·The four Crew Finder stat cards are now clickable: Open Ops and Crew Slots Open jump to the Operations Board, Available for Hire jumps to the Pilots Available panel, and Joined opens a joined-only view of the board (with a 'Joined' toggle you can clear to see everything again).
v0.34.42026-06-01
- ·The notifications bell now pulses with a glowing ring when you have unread notifications, so it's easier to spot. Click it to jump to your inbox. (Respects reduced-motion settings.)
v0.34.32026-06-01
- ·Crew Finder posts now expire on their own date: an op drops off the board once its scheduled start time has passed (with a few hours' grace for ops in progress), and an 'available for hire' post expires at the end of the last free slot you listed. Reopening a past op clears its old date so it shows again.
v0.34.22026-06-01
- ·Updated the Piracy Pirate's Playbook for the current meta: the Drake Ironclad is now the recommended loot hauler (the Caterpillar's retired for that role), and the interdiction notes cover the newer QED ships — Drake Cutlass Blue, Mirai Guardian QI, and RSI Scorpius Antares — alongside the Mantis.
v0.34.12026-06-01
- ·Connecting Discord now also @mentions you on alerts, so they pop as a desktop/mobile notification even in channels set to 'Only @mentions'. Reconnect Discord (Profile → Connect Discord) to enable it.
v0.34.0One-click Discord2026-06-01
- ·Connecting Discord for alerts is now one click — hit 'Connect Discord' in your Profile, pick a channel, and authorise; the webhook is set up for you. Pasting a webhook URL manually still works as a fallback.
v0.33.22026-06-01
- ·Stat cards now align their numbers across a row even when a label wraps to two lines, and tidied the Crew Finder 'Available for Hire' card.
v0.33.12026-06-01
- ·Added a 'Crew Available for Hire' stat to the Crew Finder, alongside Open Ops, Crew Slots Open, and Joined.
v0.33.0Crew availability + notifications2026-06-01
- ·Solo pilots can now post their availability on the Crew Finder — pick activities, systems, and the times you're free (an 'available now' toggle or specific day/time slots in your local time). Op-leaders browse 'Pilots Available' and contact you.
- ·New in-app notifications: a bell in the header (with unread count) and an inbox at Account → Notifications. You're alerted when a pilot joins your op, contacts your availability, or responds to a marketplace/exchange listing — on the platform and on Discord.
- ·Posting an op now uses a calendar day-picker + time select (shown in your local timezone) instead of a raw date field.
v0.32.0Outlaw ops expanded2026-06-01
- ·New Contraband & Drug Running page — a curated map of drug labs (where to source) paired with live black-market prices and best fences (where to sell).
- ·New Crime & Law page — CrimeStat tiers explained, how the heat works (comm arrays, armistice, fines vs prison), secured Stanton vs lawless Pyro, and the outlaw factions.
v0.31.12026-06-01
- ·Fleet now only accepts real ships from the database (no free-text entries). Typing a unique name like 'Asgard' still works — it auto-selects the matching ship — but random names can't be added.
v0.31.0Response alerts2026-06-01
- ·Get a Discord ping when someone responds to your ads — a pilot joining your crew op, or an 'I'm interested' on your marketplace listing or exchange order. Uses the same webhook as price alerts (set it in Profile).
- ·Added an 'I'm interested' button to marketplace listings and exchange orders so buyers can register interest in-app; owners see who responded on the listing page / their orders.
v0.30.12026-06-01
- ·Fixed the dashboard's Top Routes sometimes showing only a couple of hubs — route loads now share one terminal lookup (no request burst) and fall back to cached routes on a transient data hiccup, so the busy hubs (Area 18, Ruin Station, PSS…) stay put.
v0.30.0Loadout Planner — mounts & munitions2026-06-01
- ·The Loadout Planner now models weapons and missiles properly: pick the mount or rack first, then the weapon or missile that attaches to it.
- ·The munition's size and count follow the chosen mount — e.g. swap to a different missile rack and the compatible missile size updates automatically.
- ·No more treating a gimbal mount as a weapon — the mount and the weapon are now separate choices.
v0.29.42026-06-01
- ·Fixed adding ships to your Fleet — you can now just type a ship name and add it (no need to click a list row), and you can add any ship, including new ones not yet in the database. Manufacturer and cargo auto-fill when the name matches.
v0.29.32026-06-01
- ·Refreshed the link-share preview card and site icon to match the new Constellation look (ember/cream on deep space).
v0.29.22026-06-01
- ·Fuel Prices now shows the Quantum and Hydrogen depot tables side by side on wider screens, tightening the rows and cutting wasted space.
v0.29.12026-06-01
- ·The skull-and-crossbones emblem now appears across all Piracy pages (Prize Cargo, Hunting Grounds, Black Market), not just the overview.
v0.29.0New look — Constellation2026-06-01
- ·A complete visual refresh inspired by deep-space exploration: an ember-on-cream palette over deep-space neutrals, new Space Grotesk + Manrope typography, and rounded panels with subtle depth and reticle detailing.
- ·More life and polish: slow orbital ring gauges on stat cards, a growing nav underline, hover lifts, and a styled skull-and-crossbones emblem in the Piracy section — all respecting reduced-motion preferences.
- ·Same tools and data as before — just sleeker.
v0.28.12026-05-31
- ·Modules are now collapsible — click a panel's header to hide or show its contents, handy for shrinking large tables and sections.
v0.28.0Refined ore prices2026-05-31
- ·Ore Prices is now a Raw vs Refined view — for each mineable, see what it sells for raw, what the refined material fetches, the value uplift from refining, and the best refinery (highest yield bonus) for that ore.
- ·Note: refining fees and processing time aren't modelled (UEX doesn't expose them), so it's a value guide rather than an exact profit figure.
v0.27.22026-05-31
- ·Loadout Planner now shows weapons and missiles on ships where they were missing (e.g. the Starlancer TAC) — guns mounted inside gimbals/turrets and missiles in fixed racks are now offered, with their DPS/damage, where to buy, and ×capacity totals.
v0.27.12026-05-31
- ·Loadout Planner now lets you load missiles into missile racks — pick a missile and it shows the total damage and cost for the full rack (×capacity), plus where to buy.
v0.27.0Loadout Planner2026-05-31
- ·New Loadout Planner tab (Universe → Ships): pick any ship — with its image — then swap weapons, shields, power plants, coolers, and quantum drives per hardpoint.
- ·Each part shows the buff (or drop) versus the stock fit — e.g. '+756 Shield HP vs stock' — so you can weigh the trade-off, plus where to buy it, its price, and a running components-cost total.
- ·Fixed weapon slots offering incompatible parts — pilot weapon mounts now list only the guns that actually fit, not manned/remote turrets.
v0.26.0Loadout editor2026-05-31
- ·New interactive Loadout Editor on ship pages — swap weapons, shields, power plants, coolers, and quantum drives per hardpoint, with the picker limited to size- and type-compatible parts.
- ·Each part shows where to buy it and the price, with a running components-cost total. (Combat stats aren't re-simulated yet.)
v0.25.0Stock loadouts2026-05-31
- ·Ship detail pages now show the manufacturer's default loadout — fitted weapons with DPS and alpha, missiles, and the stock shields, power plant, coolers, and quantum drive, plus power/cooling segments.
v0.24.12026-05-31
- ·Added the Google Search Console verification tag so the site can be verified and its sitemap submitted for indexing.
v0.24.0SEO2026-05-31
- ·Every section now has its own search-friendly title and description (Star Citizen trade routes, ship database, mining, starmap, and more) instead of one generic site title.
- ·The sitemap now lists individual ships, systems, terminals, and blueprints — so detail pages can be found directly in search, not just the section indexes.
- ·Added structured data (site, brand, per-ship, and breadcrumbs) plus a site icon and a social-share card for nicer link previews.
v0.23.0Richer ship pages2026-05-31
- ·Ship detail pages now pull in Ship Matrix data: USD pledge price, production status, ship focus, loaner ships, insurance claim times, an official description, and a link to the RSI store.
- ·Added a render gallery (store / angled / side / front / top views) and the manufacturer's logo, sourced from FleetYards.
- ·Data is matched per ship from the Star Citizen Wiki and FleetYards APIs; concept ships and special editions the feeds don't track simply show the existing specs.
v0.22.42026-05-31
- ·The Piracy top-nav tab now stays red (text and underline) while you're in the section, not just on hover.
v0.22.32026-05-31
- ·Piracy now glows red on hover (top nav and the dashboard's Explore shortcut) to set the outlaw section apart from the rest.
v0.22.22026-05-31
- ·Swapped Salvage for Piracy in the dashboard's Explore UVerse shortcuts.
v0.22.12026-05-31
- ·Linked the Payout Calculator into the Piracy section — split a raid's loot across the crew without leaving the outlaw tools.
v0.22.0Pirate's toolkit2026-05-31
- ·Prize Cargo — commodities ranked by value per SCU (and full-hold value), with contraband flagged, so you know what's worth intercepting.
- ·Hunting Grounds — a curated guide to ambush chokepoints (Aaron Halo, jump points, Lagrange stops, Pyro) plus the richest live trade lanes loaded haulers are flying.
- ·Black Market — the fences that pay best for stolen contraband, so you know where to offload it.
- ·Pirate's Playbook on the Piracy page — recommended interdiction/raider ships and core tactics.
v0.21.0Piracy2026-05-30
- ·New Piracy tab — how & where to clear your CrimeStat (Kareah hack or Klescher), with a route into the Crew Finder to crew up with outlaws (deep-links filter the board to Piracy ops).
v0.20.22026-05-30
- ·Top Routes hub switcher now spans Stanton AND Pyro (Area 18, Orison, Ruin Station, Patch City, PSS Theta/Lambda) — previously only Stanton TDD hubs, which missed the busiest Pyro routes.
v0.20.12026-05-30
- ·Top Routes hub tabs now only show hubs that actually have routes (UEX has none from some origins, e.g. New Babbage).
v0.20.02026-05-30
- ·Top Routes on the dashboard now fills with the top 6 runs, adds an ROI column and the buy→sell route, shows a profit bar per row, and lets you switch trade hub (Area 18 / New Babbage / Orison…).
v0.19.12026-05-30
- ·Accessibility pass (WCAG 2.1 AA): lifted faint micro-label text to meet contrast, and made in-text links underlined so they're not distinguished by colour alone. Audited clean across the key pages.
v0.19.0Design polish2026-05-30
- ·The sidebar now shows Quick Access links on the dashboard instead of empty space.
- ·Subtle panel fade-in, a pulsing live-status dot, and keyboard focus rings — with reduced-motion respected.
- ·Calmer visuals: softened panel corners so the cyan accent stands out on what's interactive.
- ·Dashboard tidy-up: evenly-bordered Explore cards and de-duplicated Top Routes for more variety.
v0.18.22026-05-30
- ·Replaced the dashboard's Universe Pulse panel with a 'What's New' changelog feed.
v0.18.12026-05-30
- ·Crew Finder ops now stay open for 14 days before auto-expiring (was 7).
v0.18.02026-05-30
- ·Added an 'Explore UVerse' shortcuts panel to the dashboard surfacing newer features (Crew Finder, Exchange, Prospecting…).
- ·Added a 'What is Crew Finder?' explainer to the Crew Finder page.
v0.17.0Crew Finder2026-05-30
- ·New Crew Finder (LFG) board under the Crew tab — post an operation (activity, system, ship, crew size, start time) and pilots join to fill a live roster. Includes filters, deep-links to relevant tools, and a one-tap jump to the Payout Calculator.
v0.16.02026-05-30
- ·Added a Crew tab to the top nav and moved the Payout Calculator into it.
v0.15.22026-05-30
- ·Added a clear gap between the Marketplace and Exchange panels on the Market Hub.
v0.15.12026-05-30
- ·Renamed the Market nav tab to 'Market Hub'.
v0.15.0Market hub2026-05-30
- ·The Market tab now opens a split hub — Marketplace on one side, Exchange on the other — each with the latest listings/orders and quick actions. Signed-out visitors get an inline sign-in box on the Exchange side.
v0.14.12026-05-30
- ·Help → Features now includes a step-by-step 'How to use it' walkthrough for every feature, plus 'Good to know' notes.
v0.14.0Bulk Exchange2026-05-30
- ·New Exchange — a buy/sell order board for bulk commodities and refined ore, priced per SCU, with live market-price comparison on every order.
v0.13.0Deposit data from the game files2026-05-30
- ·Deposit Details are now generated straight from the Star Citizen game-file dump — more deposits, accurate scan signatures, and the cave-gem compositions (Hadanite, Dolivine, etc.) that were missing.
- ·Each deposit now shows its in-game rarity tier (common → legendary).
- ·Added a one-command importer to refresh this data on future patches.
v0.12.12026-05-30
- ·Expanded Pyro prospecting coverage — added Pyro I, Pyro V's moons, and corrected ore assignments (Stileron/Riccite on the belts, Lindinium/Savrilium on the planets). Pyro is community-curated and still being verified — suggestions welcome.
v0.12.0Prospecting data overhaul2026-05-30
- ·Every ore is now findable — hand-mined cave gems (Hadanite, Dolivine) were previously unselectable and are now in the ore picker.
- ·Cleaner ore names (e.g. Silicon, Ice) instead of datamined 'Raw …' labels.
- ·Corrected ore-by-body locations against current-patch sources — Hadanite/Carinite/Feynmaline on the right Hurston moons, Dolivine spread, and a more accurate Glaciem Ring (Nyx) belt.
- ·Better messaging for ores that spawn across many deposits rather than one hotspot.
v0.11.32026-05-30
- ·Price Finder commodity list now shows every commodity (removed the 60-item cap), so you can scroll the full alphabetical list.
v0.11.22026-05-30
- ·Mobile navigation menu is now collapsible — each section expands/collapses so the menu is no longer one long scroll.
v0.11.12026-05-30
- ·Features guide expanded with full detail and made collapsible (accordion / FAQ style).
v0.11.0Help section2026-05-30
- ·New Help tab with a full Features guide and this Changelog.
v0.10.22026-05-30
- ·Fixed the mobile navigation drawer not opening.
v0.10.12026-05-30
- ·Brightened sidebar sub-section headings for readability.
v0.10.0Navigation grouped2026-05-30
- ·Collapsed the top navigation into four groups — Trade, Industry, Universe, Market — with sub-sections in the sidebar.
v0.9.0Command palette2026-05-30
- ·Added a ⌘K / Ctrl-K global search to jump to any ship, commodity, blueprint, or page.
v0.8.02026-05-30
- ·Site-wide readability pass — lifted dim text colours to meet accessibility contrast.
v0.7.0Spring feature wave2026-05-29
- ·Prospecting — find where to mine any ore, with community-submitted locations.
- ·Salvage section — material economics, ships, and scraper gear.
- ·Blueprints — searchable crafting recipes with full ingredient lists.
- ·Wikelo Emporium ship-trade reference.
- ·Crew payout calculator.
- ·Discord delivery for price alerts.
- ·Refinery yield bonuses.
- ·Version number now tracks every release.
v0.1.0Launch2026-05-27
- ·UVerse goes live: trade prices, ship database, mining tools, starmap, marketplace, accounts, and price alerts.